Mixed Competition

Social Comp Guidelines

In this competition the emphasis is on enjoyment, social atmosphere and skill development or maintenance.  While competitiveness is not discouraged, it is the responsibility of all players to conduct themselves in a way that is respectful and considerate to team members, opposing teams and officials.  Any behaviour, act or language that is considered inappropriate will not be tolerated, and could result in players or teams being penalised or even removed from the game.

All players must be registered.  Players may play more than 1 game per evening either as a registered fill-in or as a registered member of a team.  All players are responsible for reading and understanding the rules contained herein.  If there are any rules that are not clear, please feel free to discuss these with the umpires prior to the commencement of the game.

Teams and Uniform
Teams of minimum 8 should be created to allow for absences/injuries and either a captain or manager appointed. Teams are to choose their name and wear the same coloured T-shirt to help distinguish between teams.
- If you register as an individual you will be placed in a pool and allocated into an appropriate team.
- Before the commencement of the final series, all players must be registered and have played in the team on at least 3 occasions.
No player can take the court without appropriate enclosed shoes. Players must be 16 years  or over.  As with day competition rules, jewellery should be removed and nails cut or taped up. 

The Game
The game will consist of 4 x 10min quarters with a 2 min break in between.  Score sheets must be completed and signed in full and returned to the desk at the end of each game.  Wet weather games will be made up at the end of the draw if time permits.  If there is a draw on points and any finals positions have to be decided, it will be done by a count-back on goals.  In the event that a game is tied during a finals match, teams will change ends and play a further 5 mins each end (with a 2 min interval).  If the game is still a draw after this extra time, then play will continue until a team reaches two goals ahead.  This team is then declared the winner.  Competition points are allocated as follows:

Win  = 3 points       Draw   = 2 points         Loss = 1 point        BYE = 0 points        Forfeit = 0 points

General Playing Rules

Starting the Game:  The game commences with the first centre pass taken at the umpire's whistle.  The ball can be held for no longer than 3 seconds and must be touched within the centre third.  All players must be in the correct starting position obeying the footwork rule.  After each goal is scored, a new centre pass is taken alternatively by the two centre players.  The umpires whistle indicates the beginning and end of each quarter.

Contact:  A player cannot accidently or deliberately come into contact with another player in a way which impedes their play.  For example, pushing, charging, tripping, throwing the body against an opponent or using the ball to push or contact an opponent.  Players must not hold an opponent or keep their elbows against another player.

Obstruction:  A player with arms extended cannot defend a player with the ball, closer than 3 feet(0.9m).  This distance is measured from the first landed foot of the attacking player to the nearest foot of the defending player.  A player may stand closer to an opponent with the ball provided their arms are not extended, but a player may not use intimidating actions against an opponent with or without a ball.  If the attacking player lessens the distance in their throwing or shooting action, then the defending player is not considered to be obstructing, because it was the attacking player and not the defending player, who shortened the distance.

Held Ball:  A player must pass the ball or shoot for goal within three seconds of receiving the ball.

Over a Third: The ball cannot be thrown over a complete third without being touched by a player in that third.  The penalty pass is taken from the third where the player gained possession.

Offside:  Players must stay within their designated playing areas.  If a player goes offside, a free pass is awarded to the opposing team in the offside area.  If both players are in possession of the ball when they go offside, a toss up is given in their area of play.

Out of Court:  When the ball goes out of court, it is thrown in by the opponent of the team which was last to touch it.

Footwork (Stepping):  One foot landing - when a player lands on one foot, they may step with the other foot, lift the landing foot, but must throw the ball before re-grounding the lifted foot.  They may also use the landing foot as a pivoting foot, stepping in any direction with the other foot as many times as they wish.  A player cannot drag or slide the landing foot, or hop on either foot.  This will result in a free pass to the opposing team.

Two foot landing - if a player catches the ball and lands on both feet simultaneously, they may step in any direction with one foot, lift the other foot but must throw or shoot before re-grounding this foot.

Replayed Ball:  A player who has possession of the ball may not bounce the ball and re-gain possession of the ball.  After throwing the ball, a player cannot play it again until it is touched by another player, or rebounds off the goal post.  A player cannot roll, kick or fall on the ball, or pass the ball in any way while lying, sitting or kneeling on the ground.